Archive for the ‘PBBG Coding’ Category
Friday, April 4th, 2008
Here's the 'tip of the week'! (Even though there hasn't been a new post in weeks :P)
Do you want to display item/unit/building information on your PBBG, but find that your tables are getting too big, and your divs are cluttering up the page? Use tooltips to display this information in ...
Posted in PBBG Coding, PBBG General | 6 Comments »
Thursday, March 6th, 2008
A Call for Collaboration
The idea of sharing characters, objects and user information across multiple games and environments has always interested me.
I've got a simplistic idea on how this could be done and wanted to share it.
Some assumptions:
Let's assume we have 3 environments (games) Game A, B and C. They are ...
Posted in Game Ideas, PBBG Coding, Theory | 6 Comments »
Sunday, March 2nd, 2008
If you are a PHP and/or a PBBG developer, then I'm sure you know about the problems associated with user-submitted text. If not sanitized properly, your website could be the victim of XSS attacks and SQL injections. In this article I will discuss what methods I use to protect my ...
Posted in PBBG Coding | 2 Comments »
Wednesday, February 20th, 2008
Your code is the walls which protect your intellectual ideas. The best attack your enemy has is SQL injection. Are your walls providing a suitable defense? (*groan* That was a horrible intro but it was the best I could do)
A few comments on this blog were made on SQL Injection, ...
Posted in PBBG Coding, PBBG General | 3 Comments »
Friday, February 15th, 2008
This is a quick article on writing simple and complex select SQL statements. This primer can be used for mySQL and many other database systems. Please keep in mind this is a primer, please research and read other materials to enhance your knowledge.
For those of you who are wondering, mySQL ...
Posted in PBBG Coding, Theory | 2 Comments »