Archive for the ‘PBBG Coding’ Category
Friday, January 11th, 2008
This is a post following up from a previous post, "Using MD5 and SHA-1 Separately". I did some more research, listened to responses, and I found some related stuff on the internet as well.
Posted in PBBG Coding, Theory | 3 Comments »
Thursday, January 10th, 2008
What does a PHP developer need? Especially for coding PBBGs? In this post I will list some tools, services and scripts that I use, and some that I should use. It's your choice to use them as well or not, but I find them to be extremely helpful. The tools ...
Posted in PBBG Coding, PBBG General | 3 Comments »
Wednesday, January 9th, 2008
This is just a little snippet of code I used to use on one of my games that had a map to explore. If you also have a map in your game, and if you don't support keyboard movement, shame on you!
Playing with keyboard movement is much easier and funner ...
Posted in PBBG Coding | 2 Comments »
Tuesday, January 8th, 2008
I just got another idea on how to protect data :)
I got this idea from a response to my earlier post on using SHA-1 and MD5 together. This person said, why not use SHA-1 on an MD5 hash? I was about to rebuke him, but then I thought about it ...
Posted in PBBG Coding, Theory | No Comments »
Monday, January 7th, 2008
There are already so many people using so many different combinations of MD5 and SHA-1 to protect sensitive data in games as well as elsewhere. Different methods are used, such as salting, multiple stages of encryption, etc.
I have an idea of going one step further in encrypting data. It's not ...
Posted in PBBG Coding, Theory | 2 Comments »