Archive for the ‘PBBG Coding’ Category

Update to using MD5 and SHA-1

Friday, January 11th, 2008

This is a post following up from a previous post, "Using MD5 and SHA-1 Separately". I did some more research, listened to responses, and I found some related stuff on the internet as well.

What a PHP Developer Needs

Thursday, January 10th, 2008

What does a PHP developer need? Especially for coding PBBGs? In this post I will list some tools, services and scripts that I use, and some that I should use. It's your choice to use them as well or not, but I find them to be extremely helpful. The tools ...

Using the Keyboard for Map Movement

Wednesday, January 9th, 2008

This is just a little snippet of code I used to use on one of my games that had a map to explore. If you also have a map in your game, and if you don't support keyboard movement, shame on you! Playing with keyboard movement is much easier and funner ...

Another way to protect data

Tuesday, January 8th, 2008

I just got another idea on how to protect data :) I got this idea from a response to my earlier post on using SHA-1 and MD5 together. This person said, why not use SHA-1 on an MD5 hash? I was about to rebuke him, but then I thought about it ...

Using MD5 and SHA-1 Separately

Monday, January 7th, 2008

There are already so many people using so many different combinations of MD5 and SHA-1 to protect sensitive data in games as well as elsewhere. Different methods are used, such as salting, multiple stages of encryption, etc. I have an idea of going one step further in encrypting data. It's not ...