Archive for the ‘Theory’ Category
Thursday, March 6th, 2008
A Call for Collaboration
The idea of sharing characters, objects and user information across multiple games and environments has always interested me.
I've got a simplistic idea on how this could be done and wanted to share it.
Some assumptions:
Let's assume we have 3 environments (games) Game A, B and C. They are ...
Posted in Game Ideas, PBBG Coding, Theory | 6 Comments »
Friday, February 15th, 2008
This is a quick article on writing simple and complex select SQL statements. This primer can be used for mySQL and many other database systems. Please keep in mind this is a primer, please research and read other materials to enhance your knowledge.
For those of you who are wondering, mySQL ...
Posted in PBBG Coding, Theory | 2 Comments »
Tuesday, February 12th, 2008
A lot of people ask how they can start/learn to develop browser based game, hopefully this article will help get them started. This article may be helpful to developers who are struggling to make changes / develop games without disturbing the production version.
The development environment comes into play for both ...
Posted in PBBG Coding, Theory | 3 Comments »
Monday, January 21st, 2008
You know what I love when I play an RPG or any game where you need to collect/use items or money? Free stuff! I don't know about you, but if I play a game and I get free stuff on occasion, I tend to play that game slightly longer than ...
Posted in Game Ideas, Theory | 1 Comment »
Friday, January 11th, 2008
This is a post following up from a previous post, "Using MD5 and SHA-1 Separately". I did some more research, listened to responses, and I found some related stuff on the internet as well.
Posted in PBBG Coding, Theory | 3 Comments »