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	<title>Comments for Persistent Browser-Based Games Blog</title>
	<link>http://www.pbbgblog.com</link>
	<description>The blog that's dedicated to PBBGs.</description>
	<pubDate>Thu, 28 Aug 2008 16:21:14 +0000</pubDate>
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		<title>Comment on Free PHP PBBG Scripts by Free MMORPG/PBBG</title>
		<link>http://www.pbbgblog.com/2008/01/13/free-php-pbbg-scripts/#comment-492</link>
		<dc:creator>Free MMORPG/PBBG</dc:creator>
		<pubDate>Wed, 27 Aug 2008 13:04:44 +0000</pubDate>
		<guid>http://www.pbbgblog.com/2008/01/13/free-php-pbbg-scripts/#comment-492</guid>
		<description>Very interesting, but i must say any free open source script will have loop holes and bugs.</description>
		<content:encoded><![CDATA[<p>Very interesting, but i must say any free open source script will have loop holes and bugs.</p>
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		<title>Comment on PBBG Basics by Matt</title>
		<link>http://www.pbbgblog.com/2008/08/19/pbbg-basics/#comment-474</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 23 Aug 2008 22:07:55 +0000</pubDate>
		<guid>http://www.pbbgblog.com/2008/08/19/pbbg-basics/#comment-474</guid>
		<description>Very nice, I've been interested in these articles and I'm looking forward to more. I'm pretty new to the whole idea of a PBBG game so this site is pretty helpful.</description>
		<content:encoded><![CDATA[<p>Very nice, I&#8217;ve been interested in these articles and I&#8217;m looking forward to more. I&#8217;m pretty new to the whole idea of a PBBG game so this site is pretty helpful.</p>
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		<title>Comment on The Top PBBGs of 2007 by Free MMORPG/PBBG</title>
		<link>http://www.pbbgblog.com/2008/01/12/the-top-pbbgs-of-2007/#comment-469</link>
		<dc:creator>Free MMORPG/PBBG</dc:creator>
		<pubDate>Sat, 23 Aug 2008 06:10:14 +0000</pubDate>
		<guid>http://www.pbbgblog.com/2008/01/12/the-top-pbbgs-of-2007/#comment-469</guid>
		<description>So if my site was made in 2007 i can't get the 08 reward?</description>
		<content:encoded><![CDATA[<p>So if my site was made in 2007 i can&#8217;t get the 08 reward?</p>
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		<title>Comment on Goma Island by Free MMORPG/PBBG</title>
		<link>http://www.pbbgblog.com/2008/02/10/goma-island/#comment-468</link>
		<dc:creator>Free MMORPG/PBBG</dc:creator>
		<pubDate>Sat, 23 Aug 2008 06:07:29 +0000</pubDate>
		<guid>http://www.pbbgblog.com/2008/02/10/goma-island/#comment-468</guid>
		<description>Odd and interesting game..

i wonder what graphics are more popular.. cartoonist or.... realism ones.</description>
		<content:encoded><![CDATA[<p>Odd and interesting game..</p>
<p>i wonder what graphics are more popular.. cartoonist or&#8230;. realism ones.</p>
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		<title>Comment on PBBG Basics by Sebastian</title>
		<link>http://www.pbbgblog.com/2008/08/19/pbbg-basics/#comment-449</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Tue, 19 Aug 2008 15:16:35 +0000</pubDate>
		<guid>http://www.pbbgblog.com/2008/08/19/pbbg-basics/#comment-449</guid>
		<description>Nice article!
I think the integral part of PBBG games is missing though; and in my opinion that's player interaction. The simplistic style in terms of technology and presentation compared to client games allow PBBGs to very easily become a MMOPBBG (what a terrible acronym) and this is a main reasons why PBBGs are fun.
Now the question is are we implying MMO when we say PBBG? :-)
Keep up the good work!
Sebastian</description>
		<content:encoded><![CDATA[<p>Nice article!<br />
I think the integral part of PBBG games is missing though; and in my opinion that&#8217;s player interaction. The simplistic style in terms of technology and presentation compared to client games allow PBBGs to very easily become a MMOPBBG (what a terrible acronym) and this is a main reasons why PBBGs are fun.<br />
Now the question is are we implying MMO when we say PBBG? <img src='http://www.pbbgblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Keep up the good work!<br />
Sebastian</p>
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		<title>Comment on Tip of the Week by Matt Dudley</title>
		<link>http://www.pbbgblog.com/2008/02/13/tip-of-the-week/#comment-444</link>
		<dc:creator>Matt Dudley</dc:creator>
		<pubDate>Mon, 18 Aug 2008 16:07:01 +0000</pubDate>
		<guid>http://www.pbbgblog.com/2008/02/13/tip-of-the-week/#comment-444</guid>
		<description>Be sure to use exit; after the header redirect.</description>
		<content:encoded><![CDATA[<p>Be sure to use exit; after the header redirect.</p>
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		<title>Comment on Getting votes for your game by ganglandmafia</title>
		<link>http://www.pbbgblog.com/2008/01/19/getting-votes-for-your-game/#comment-388</link>
		<dc:creator>ganglandmafia</dc:creator>
		<pubDate>Tue, 24 Jun 2008 12:57:32 +0000</pubDate>
		<guid>http://www.pbbgblog.com/2008/01/19/getting-votes-for-your-game/#comment-388</guid>
		<description>Very good article unfortunatly i have seen people actually pay for a script like this for their game so its nice to see someone actually writing about and giving an explanation of how to use it 

keep up the good work !</description>
		<content:encoded><![CDATA[<p>Very good article unfortunatly i have seen people actually pay for a script like this for their game so its nice to see someone actually writing about and giving an explanation of how to use it </p>
<p>keep up the good work !</p>
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		<title>Comment on Tip of the Week by liam dawe</title>
		<link>http://www.pbbgblog.com/2008/04/04/tip-of-the-week-2/#comment-377</link>
		<dc:creator>liam dawe</dc:creator>
		<pubDate>Tue, 10 Jun 2008 12:27:10 +0000</pubDate>
		<guid>http://www.pbbgblog.com/2008/04/04/tip-of-the-week-2/#comment-377</guid>
		<description>Thanks for the tips, didn't really think of doing tooltips, i may add a few here and there to deathmatch.

Nice blog by the way.</description>
		<content:encoded><![CDATA[<p>Thanks for the tips, didn&#8217;t really think of doing tooltips, i may add a few here and there to deathmatch.</p>
<p>Nice blog by the way.</p>
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		<title>Comment on 2 Non-PHP PBBGs by RB[0]</title>
		<link>http://www.pbbgblog.com/2008/02/25/2-non-php-pbbgs/#comment-374</link>
		<dc:creator>RB[0]</dc:creator>
		<pubDate>Sun, 01 Jun 2008 18:55:53 +0000</pubDate>
		<guid>http://www.pbbgblog.com/2008/02/25/2-non-php-pbbgs/#comment-374</guid>
		<description>I am starting to build a pbbg using python and CherryPy.

So far so good - basic setup is done in 1 week.
Just need to get the boilerplate stuff done, then the game should come quickly.

I love all the refs on this site to dev stuff - most useful. Thank you a ton :)</description>
		<content:encoded><![CDATA[<p>I am starting to build a pbbg using python and CherryPy.</p>
<p>So far so good - basic setup is done in 1 week.<br />
Just need to get the boilerplate stuff done, then the game should come quickly.</p>
<p>I love all the refs on this site to dev stuff - most useful. Thank you a ton <img src='http://www.pbbgblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Call for Collaboration by Travis McCrea</title>
		<link>http://www.pbbgblog.com/2008/03/06/call-for-collaboration/#comment-366</link>
		<dc:creator>Travis McCrea</dc:creator>
		<pubDate>Thu, 22 May 2008 16:25:43 +0000</pubDate>
		<guid>http://www.pbbgblog.com/2008/03/06/call-for-collaboration/#comment-366</guid>
		<description>I think Overklokan said what i was thinking best:

Anyone who has made a PBBG knows how hard it is to ballance out the game, even within its own confines... now you would also have to count on the other websites you are teaming up with to ALSO ballance out THEIR game system, and not only that but make the ballance EXACTALLY THE SAME as yours. 

Here is another idea: 
A single login system for the pbbg community. You log in once in any of the sites, and all the other sites you visit durring the time of the cookie or session will be done too.. and it will share your BASIC information between sites but no site ever gets your password, unless you sign up at that site by yourself. 
Here is what would happen:

You sign up for this one "single login pbbg management site" lets call it quikpbbg.com (i just thought of that).

quikpbbg has a 15 minute looping cron job that will update all the sites with new users... and will send them an encrypted http request with the username and userinfo but no password and then the website owner simply has to add something automatically like qpbbg=1 so then whenever THAT username is tried to be accessed it sends a request to the quikpbbg site to verify the password. It would then send back that yes it is or no.. it isn't.
The website owner could also use a sytsem where "upon failed login, check quikpbbg" and then it will do the same process and they don't need any additional feilds in their database. 

Most good PBBGs run have RSS feeds, and all members of this "guild" of pbbgs who are part of this single login site would have to keep stats in RSS format (part of a pre-requisit) that way when the user logs in at quikpbbg.com, they can see all their stats in all the games, click links and go to the game and update it. 

This will make maintaining your PBBG simpler and allows developers like ourselfs to keep them comming back, because we know how hard it is to keep some little kids attention unless its thrown in their face all the time. 

This system is secure, because no site would ever get the password (upon thinking further, they could have a redirect system where they send it to something like quikpbbg.com/?yoursite.com and they login there and then it gives a token, if that would be more secure or faster), it makes it fun and easy to manage many roll playing games and other types of games at once, and give good games that meet some "Game Compliance Level" a good light.

Because all "quikpbbg" games would be advertised on the site, and if this is popular, many users would ditch simmerler games for a game that was on this system.

Think of it like an advanced 9rules of PBBG.

There are obviously errors in this idea, and stuff we would have to work on... but tell me what you think so far</description>
		<content:encoded><![CDATA[<p>I think Overklokan said what i was thinking best:</p>
<p>Anyone who has made a PBBG knows how hard it is to ballance out the game, even within its own confines&#8230; now you would also have to count on the other websites you are teaming up with to ALSO ballance out THEIR game system, and not only that but make the ballance EXACTALLY THE SAME as yours. </p>
<p>Here is another idea:<br />
A single login system for the pbbg community. You log in once in any of the sites, and all the other sites you visit durring the time of the cookie or session will be done too.. and it will share your BASIC information between sites but no site ever gets your password, unless you sign up at that site by yourself.<br />
Here is what would happen:</p>
<p>You sign up for this one &#8220;single login pbbg management site&#8221; lets call it quikpbbg.com (i just thought of that).</p>
<p>quikpbbg has a 15 minute looping cron job that will update all the sites with new users&#8230; and will send them an encrypted http request with the username and userinfo but no password and then the website owner simply has to add something automatically like qpbbg=1 so then whenever THAT username is tried to be accessed it sends a request to the quikpbbg site to verify the password. It would then send back that yes it is or no.. it isn&#8217;t.<br />
The website owner could also use a sytsem where &#8220;upon failed login, check quikpbbg&#8221; and then it will do the same process and they don&#8217;t need any additional feilds in their database. </p>
<p>Most good PBBGs run have RSS feeds, and all members of this &#8220;guild&#8221; of pbbgs who are part of this single login site would have to keep stats in RSS format (part of a pre-requisit) that way when the user logs in at quikpbbg.com, they can see all their stats in all the games, click links and go to the game and update it. </p>
<p>This will make maintaining your PBBG simpler and allows developers like ourselfs to keep them comming back, because we know how hard it is to keep some little kids attention unless its thrown in their face all the time. </p>
<p>This system is secure, because no site would ever get the password (upon thinking further, they could have a redirect system where they send it to something like quikpbbg.com/?yoursite.com and they login there and then it gives a token, if that would be more secure or faster), it makes it fun and easy to manage many roll playing games and other types of games at once, and give good games that meet some &#8220;Game Compliance Level&#8221; a good light.</p>
<p>Because all &#8220;quikpbbg&#8221; games would be advertised on the site, and if this is popular, many users would ditch simmerler games for a game that was on this system.</p>
<p>Think of it like an advanced 9rules of PBBG.</p>
<p>There are obviously errors in this idea, and stuff we would have to work on&#8230; but tell me what you think so far</p>
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